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This involved a ton of work from the user and didn’t solve problems mods would cause within the game if they weren’t loaded properly, plus you had to create folders manually in order to keep your collection on file for later use. Previously mods for Fallout 4 (and other Bethesda titles) had to be downloaded and managed manually or via third-party applications like Nexus Mod Manager. The good news is that the wait was worth it, though – because the integration of mods onto consoles is actually easier to use than mods on PC, thanks to Bethesda’s new system. Honestly, the system works much better than anticipated, which is probably the reason the entire update has been delayed nearly half a year after Fallout 4’s initial launch. The update released this past Tuesday, adding a modding menu to the game’s home screen that gives gamers access to a browser and download system which is fairly easy to use for those who haven’t modded before. Given just how popular downloading mods on Xbox One has proven, hopefully that's sooner rather than later.The long-awaited updating – bringing console mods to Xbox One – has finally arrived.
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With mod support scheduled to hit PlayStation 4 in the near future, and with it built into the new Doom across all platforms, this is something that will very likely only get worse until Bethesda takes a more active role.
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How so? By threatening to stop creating mods until the company makes the uploaders - not the mod authors - provide proof that the work isn't plagiarized. Mod authors aren't exactly pleased, as you might imagine, and some have taken umbrage with Bethesda's course of action. Of course, I'm talking about making a Digital Millennium Copyright Act claim for intellectual property infringement. Some flagrant examples noticed by Reddit users include in-game mods there were hosted exclusively on modding emporium Nexus Mods being added to as original creations, with uploaders even copying and pasting the PC-centric installation instructions into the mod description.įor its part, the development team at Bethesda has pulled a number of the pilfered mods from its download portal, and even issued instructions for how content creators can combat this. Maybe the team at Bethesda should've seen this coming: Now that mods are available for Fallout 4 on Xbox One, the more unscrupulous among us are apparently stealing creations that originated on the game's PC version and uploading them for Microsoft's latest console.
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